I’m a fan of Star Citizen. In fact I backed the original drive for $150 which at the time was a huge investment for me. My friends called me stupid; they were right but I don’t care and here’s why.
The very first look at the game back at GDC 2012 I knew this was going to be a special game, something I’ve craved for years. Growing up I was a space sim fanatic; I was a little young for Wing Commander and Privateer but I certainly remember Tachyon: The Fringe, Darkstar One, Freelancer and my ham-fisted attempt to play the X games. I burned through close to a dozen flight sticks due to being a little too rough on turns during dogfights but I didn’t care, it was my passion. Star Citizen promised to give that back to me. I was hooked when Chris Roberts made it clear that he wasn’t looking for accessibility, he wanted to make the very best game on the most powerful platform.
Now Star Citizen has raised $24 million, completely smashing their original $1.6m goal we’re getting regular glimpses at what that has produced. The Anvil Aerospace Hornet trailer is a testament to what Chris Roberts’ vision.
“We’re pushing the limits with Star Citizen, and this commercial is our best example yet,” said Roberts.
“It’s rendered 100 per cent in-engine in real-time at 4K resolution. We scale everything for the super high resolutions that will be the basis of tomorrow’s gaming experience; our assets are designed with high polycounts instead of having details baked into their textures. That’s a big part of why Nvidia and AMD have been demoing Star Citizen at 4K!
“The next generation of CPUs and GPUs will make this kind of experience possible in gameplay, and we are building Star Citizen to be ready. With the Hornet commercial, we wanted to give our backers an early look.”
Check it out:
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